Creative Development Activity Cards Collection

Creative Development Activity Cards Collection

This collection provides flexible activity cards to supplement the AP CSP Day 1 - Introduction to Creative Development lesson and other creative development activities throughout the unit.


🎯 Icebreaker Activity Cards

Card #1: Object Association Introduction

Time: 15 minutes
Group Size: Any
Materials: Various small objects

Activity Instructions:

  1. Each student draws a small object from a bag
  2. Use the object to describe your personality traits
  3. Example: "I'm like this eraser because I help others correct their mistakes"
  4. Others can ask questions to learn more

Learning Goals:

Card #2: Innovation Handshake

Time: 10 minutes
Group Size: 6-20 students
Materials: None

Activity Instructions:

  1. Each time you meet someone new, invent a unique handshake
  2. Can use elbow bumps, toe taps, or other creative gestures
  3. Remember each person's signature handshake
  4. Demonstrate the most memorable handshakes at the end

Learning Goals:

Card #3: Tech Mood Weather Report

Time: 12 minutes
Group Size: Any
Materials: None

Activity Instructions:

  1. Describe your current mood using weather metaphors
  2. Example: "Today I'm partly cloudy with a chance of inspiration"
  3. Add details like temperature, wind speed, or forecast
  4. Share why you chose that weather pattern
  5. Connect your mood to your readiness to learn about technology

Learning Goals:


🧠 Critical Thinking Cards

Card #4: Reverse Engineering Challenge

Time: 20 minutes
Group Size: 2-30 students
Materials: Problem cards

Challenge Examples:

Activity Process:

  1. First, brainstorm all the "bad" methods
  2. Then reverse each "bad" method to find good solutions
  3. Analyze the value of this reverse thinking approach

Learning Goals:

Card #5: Random Inspiration Technique

Time: 15 minutes
Group Size: Any
Materials: Random word cards, computing challenges

Process Steps:

  1. Identify a computing problem to solve
  2. Randomly draw a word card
  3. Force connections between the word and the problem
  4. Generate new ideas from these connections

Example:
Problem: How to improve online learning?
Random Word: Ocean
Connections: Flow → adaptive pacing; Depth → layered content; Waves → rhythmic interaction

Learning Goals:

Card #6: What If... Scenarios

Time: 25 minutes
Group Size: 3-6 student groups
Materials: Scenario cards

Scenario Examples:

Exploration Dimensions:

Learning Goals:


🎨 Creative Expression Cards

Card #7: Computing Concept Emoji Design

Time: 30 minutes
Group Size: Any
Materials: Paper, colored pens

Task:

  1. Design emojis for abstract computing concepts
  2. Concepts include: Algorithm, Database, User Interface, Cloud Computing
  3. Cannot use text, only visual imagery
  4. Design must be instantly recognizable

Evaluation Criteria:

Learning Goals:

Card #8: Computing Innovation Story Cubes

Time: 20 minutes
Group Size: 2-4 students
Materials: 6-sided story dice or cards

Cube Face Content:

  1. Characters: Developer, User, CEO, Student, Scientist, Artist
  2. Settings: Silicon Valley, Classroom, Home, Laboratory, Coffee Shop, Space
  3. Objects: Smartphone, Code, Data, Algorithm, Network, Interface
  4. Challenges: Bug, Deadline, Competition, Funding, Ethics, Accessibility
  5. Actions: Create, Debug, Collaborate, Innovate, Test, Launch
  6. Outcomes: Success, Failure, Discovery, Partnership, Revolution, Evolution

Activity Process:

  1. Roll 6 dice (or draw 6 cards)
  2. Create a complete computing innovation story using all element
  3. Story must be logical and creative
  4. Time limit adds challenge and focus

Learning Goals:

Card #9: Algorithm Music Visualization

Time: 18 minutes
Group Size: Any
Materials: Different music styles, drawing materials

Activity Steps:

  1. Listen to different music styles (2-3 minutes each)
  2. Draw abstract representations of algorithms inspired by the music
  3. Don't draw specific objects, focus on patterns and flow
  4. Switch music styles and repeat
  5. Share how different music inspired different algorithmic thinking

Music Types:

Learning Goals:


🤝 Collaboration Cards

Card #10: Silent App Development

Time: 25 minutes
Group Size: 4-6 student teams
Materials: Paper, sticky notes, markers

Rules:

  1. Teams must design an app interface together
  2. One person knows the secret app purpose (changes every 5 minutes)
  3. No talking allowed, only gestures and drawing
  4. Every 5 minutes, leadership rotates
  5. Final step: guess what app was being designed

Secret App Examples:

Learning Goals:

Card #11: Innovation Relay Race

Time: 22 minutes
Group Size: 8-20 students, 2-4 teams
Materials: Large paper sheets, markers

Competition Rules:

  1. Give teams a computing innovation challenge
  2. Each team sends one person to add an idea (30 seconds)
  3. Next person builds on or adds new ideas
  4. Rotate through team members
  5. After 10 rounds, compare solutions for creativity and feasibility

Challenge Topics:

Learning Goals:

Card #12: Perspective Role-Play Computing

Time: 30 minutes
Group Size: 6-12 students
Materials: Role cards

Role Options:

Activity Process:

  1. Each student draws a role card
  2. Solve assigned computing problems from that perspective
  3. Must maintain character throughout discussion
  4. Discuss how different perspectives lead to different solutions

Learning Goals:


🚀 Innovation Challenge Cards

Card #13: 60-Second Computing Solutions

Time: 15 minutes (repeatable)
Group Size: Any
Materials: Timer, challenge cards

Challenge Examples:

Rules:

Learning Goals:

Card #14: Resource-Constrained Innovation

Time: 35 minutes
Group Size: 3-5 student teams
Materials: Limited supply combinations

Supply Combinations:

Challenge Goals:

Evaluation Dimensions:

Learning Goals:

Card #15: Future Computing Prediction

Time: 28 minutes
Group Size: 4-8 students
Materials: Future scenario cards

Prediction Topics:

Prediction Framework:

  1. Current technology trends
  2. Emerging social needs
  3. Environmental factors
  4. Ethical considerations
  5. Economic influences

Required Outputs:

Learning Goals:


💡 Energy Refresh Cards

Card #16: Computing Brain Break Movements

Time: 5 minutes
Group Size: Any
Materials: None

Movement Sequence:

  1. "Data flow stretch": Reach arms up like sending data to the cloud
  2. "Debug shake": Shake out all the bugs from head to toe
  3. "Algorithm walk": Walk in geometric patterns around the room
  4. "Network connections": Partner stretches mimicking internet protocols

Learning Goals:

Card #17: Quick Computing Sketches

Time: 8 minutes
Group Size: Any
Materials: Paper and pencils

Sketch Challenges (30 seconds each):

Rules:

Learning Goals:

Card #18: Computing Call and Response

Time: 6 minutes
Group Size: 5-15 students in circle
Materials: None

Game Play:

  1. First person performs a gesture + says a computing term
  2. Next person repeats previous gesture/term, adds their own
  3. Sequence grows longer with each person
  4. When someone makes a mistake, they demonstrate a computing concept through acting

Computing Terms Examples:

Learning Goals:


📝 Usage Guidelines

Selection Principles

Timing Adjustments

Difficulty Modifications

Material Substitutions

AP CSP Integration


These activity cards are designed for maximum flexibility and can be adapted for various class periods, group sizes, and learning objectives. Teachers should preview activities and select based on student needs and available time.