Day 1 - Introduction to Creative Development
Day 1: Introduction to Creative Development
Learning Objectives
- CRD-1.A: Explain how computing innovations are improved through collaboration.
Essential Questions
- What makes a computing innovation effective?
- How do we identify and categorize computing innovations?
Materials Needed
- Presentation slides on Creative Development Big Idea
- Handouts with examples of computing innovations
- Sticky notes for group activity
- Exit ticket templates
Vocabulary
- Computing innovation
- Collaboration
- Physical computing innovation
- Non-physical software
- Non-physical concept
Procedure (50 minutes)
Opening (10 minutes)
-
Welcome and Introduction (5 minutes)
- Introduce the Creative Development Big Idea
- Explain that this is the first of five big ideas in AP CSP
- Share the learning objectives for the unit
-
Activating Prior Knowledge (5 minutes)
- Ask students to write down 2-3 computing innovations they use regularly
- Have a few students share their examples
Main Activities (30 minutes)
-
Presentation: Computing Innovations (10 minutes)
- Define computing innovations: programs, physical devices, non-physical computing concepts
- Show examples of each category
- Explain criteria for effective computing innovations (purpose, function, impact)
-
Discussion: What Makes Computing Innovations Effective? (5 minutes)
- Facilitate whole-class discussion on characteristics of effective innovations
- Record key points on board/slide
-
Group Activity: Categorizing Computing Innovations (15 minutes)
- Divide class into small groups (3-4 students)
- Distribute handouts with examples of various computing innovations
- Groups analyze and categorize innovations as physical, non-physical software, or non-physical concepts
- Groups identify the purpose and function of each innovation
- Each group presents 1-2 examples to the class
Closing (10 minutes)
-
Summary (5 minutes)
- Review key points about computing innovations
- Preview collaboration aspect to be covered in next class
-
Exit Ticket (5 minutes)
- Students identify one computing innovation not discussed in class
- Explain its purpose and categorize it appropriately
Assessment
- Formative: Group activity participation and accuracy of categorizations
- Exit Ticket: Ability to identify and categorize a new computing innovation
Differentiation
For Advanced Students
- Challenge them to identify computing innovations that span multiple categories
- Ask them to consider potential ethical implications of their chosen innovations
For Struggling Students
- Provide a structured template for analyzing computing innovations
- Offer additional examples with clear categorizations
Homework/Extension
- Research a computing innovation of personal interest
- Prepare a one-paragraph description of its purpose, function, and impact
- Consider how it might be improved
Teacher Notes
- Ensure a variety of computing innovations are represented in examples
- Be prepared to clarify the distinction between purpose (why it exists) and function (what it does)
- Emphasize that computing innovations are not just physical devices but include software and concepts