Day 1 - Introduction to Creative Development

Day 1: Introduction to Creative Development

Learning Objectives

Essential Questions

Materials Needed

Vocabulary

Procedure (50 minutes)

Opening (10 minutes)

  1. Welcome and Introduction (5 minutes)

    • Introduce the Creative Development Big Idea
    • Explain that this is the first of five big ideas in AP CSP
    • Share the learning objectives for the unit
  2. Activating Prior Knowledge (5 minutes)

    • Ask students to write down 2-3 computing innovations they use regularly
    • Have a few students share their examples

Main Activities (30 minutes)

  1. Presentation: Computing Innovations (10 minutes)

    • Define computing innovations: programs, physical devices, non-physical computing concepts
    • Show examples of each category
    • Explain criteria for effective computing innovations (purpose, function, impact)
  2. Discussion: What Makes Computing Innovations Effective? (5 minutes)

    • Facilitate whole-class discussion on characteristics of effective innovations
    • Record key points on board/slide
  3. Group Activity: Categorizing Computing Innovations (15 minutes)

    • Divide class into small groups (3-4 students)
    • Distribute handouts with examples of various computing innovations
    • Groups analyze and categorize innovations as physical, non-physical software, or non-physical concepts
    • Groups identify the purpose and function of each innovation
    • Each group presents 1-2 examples to the class

Closing (10 minutes)

  1. Summary (5 minutes)

    • Review key points about computing innovations
    • Preview collaboration aspect to be covered in next class
  2. Exit Ticket (5 minutes)

    • Students identify one computing innovation not discussed in class
    • Explain its purpose and categorize it appropriately

Assessment

Differentiation

For Advanced Students

For Struggling Students

Homework/Extension

Teacher Notes