Day 1 - Introduction to Computing Innovations

Day 1: Introduction to Computing Innovations

Learning Objectives

Essential Questions

Materials Needed

Vocabulary

Procedure (50 minutes)

Opening (10 minutes)

  1. Welcome and Introduction (5 minutes)

    • Introduce the Impact of Computing Big Idea in AP CSP
    • Explain that this is the fifth and final big idea in the course
    • Share the learning objectives for the unit
    • Connect to previous units (Creative Development, Data, Algorithms and Programming, Computer Systems and Networks)
  2. Activating Prior Knowledge (5 minutes)

    • Ask students: "What computing innovations do you use daily?"
    • Have students write responses on sticky notes
    • Create a class collection of innovations on the board
    • Briefly discuss the variety of responses

Main Activities (30 minutes)

  1. Mini-Lecture: What Makes a Computing Innovation? (10 minutes)

    • Define computing innovation: an artifact or program that includes a computer or program code as an integral part
    • Explain key characteristics of computing innovations:
      • Solve problems or pursue interests through computing
      • Implement algorithms or programs as part of their function
      • Have an impact beyond the individual creator
    • Provide examples across different categories:
      • Physical computing innovations (smartphones, self-driving cars)
      • Non-physical computing innovations (apps, operating systems)
      • Computing concepts (e-commerce, social media)
    • Discuss how innovations build on previous technologies
    • Explain the accelerating pace of technological change
  2. Exploration: Computing Innovations Through Time (10 minutes)

    • Divide class into small groups
    • Distribute computing innovation example cards showing innovations from different eras
    • Have groups organize innovations chronologically
    • Discuss patterns in how computing has evolved:
      • Increasing miniaturization
      • Growing processing power
      • Shift from specialized to general-purpose devices
      • Movement from institutional to personal computing
      • Integration of computing into everyday objects
    • Connect to Moore's Law and exponential technological growth
  3. Activity: Computing Innovations in Daily Life (10 minutes)

    • Have students individually create a "day in the life" inventory:
      • List all computing innovations they interact with from morning to night
      • Identify which innovations they depend on most
      • Note which innovations are newest vs. which have been around longer
      • Consider which innovations they could live without and which feel essential
    • Share and discuss observations in small groups
    • Create a class compilation of most essential/impactful innovations

Closing (10 minutes)

  1. Timeline Creation (7 minutes)

    • Begin creating a class timeline of significant computing innovations
    • Include major milestones like:
      • First computers
      • Personal computers
      • Internet
      • World Wide Web
      • Mobile computing
      • Social media
      • AI and machine learning
    • For each innovation, note its key impacts on society
    • Explain that this timeline will be displayed throughout the unit and added to
  2. Exit Ticket and Preview (3 minutes)

    • Students complete an exit ticket: "Choose one computing innovation and briefly explain its significance in changing how people live or work."
    • Preview that next class will focus specifically on how computing has affected communication

Assessment

Differentiation

For Advanced Students

For Struggling Students

Homework/Extension

Teacher Notes