Day 10 - Intellectual Property

Day 10: Intellectual Property

Learning Objectives

Essential Questions

Materials Needed

Vocabulary

Procedure (50 minutes)

Opening (8 minutes)

  1. Review and Connection (3 minutes)

    • Review ethical concerns from previous lesson
    • Connect to today's focus on intellectual property in computing
  2. Warm-up Activity (5 minutes)

    • Display several digital artifacts (image, code snippet, music file, app interface)
    • Ask students: "Who owns this? What can you legally do with it?"
    • Discuss initial responses
    • Introduce intellectual property as a framework for answering these questions

Main Activities (32 minutes)

  1. Lecture: Intellectual Property Concepts (12 minutes)

    • Define intellectual property as creations of the mind that have legal protections
    • Explain different types of intellectual property protection:
      • Copyright: Creative works (text, images, music, software)
      • Patents: Inventions and processes
      • Trademarks: Brands, logos, and identifiers
      • Trade secrets: Confidential business information
    • Focus on copyright as most relevant to digital content:
      • What copyright protects
      • Duration of protection
      • Rights granted to creators
      • Fair use exceptions
      • International aspects
    • Explain how intellectual property applies to computing:
      • Software copyright and patents
      • Digital media rights
      • User-generated content
      • Algorithms and methods
    • Discuss licensing as a way to grant permissions:
      • Proprietary licenses
      • Open source licenses
      • Creative Commons licenses
      • Public domain
  2. Exploration: Copyright, Patents, Trademarks, and Licenses (10 minutes)

    • Divide class into four groups
    • Assign each group one aspect of intellectual property:
      • Group 1: Copyright in software and digital media
      • Group 2: Patents in computing
      • Group 3: Trademarks in technology
      • Group 4: Software licensing models
    • Groups research their assigned topic and prepare a brief presentation
    • Each group presents key points about their topic
    • Create a class reference chart of intellectual property types
  3. Case Studies: Intellectual Property Disputes in Technology (10 minutes)

    • Present 2-3 case studies of intellectual property disputes in technology:
      • Software patent litigation
      • Open source license violation
      • Digital media copyright infringement
      • API copyright case
    • For each case, analyze:
      • What was the intellectual property issue?
      • Who were the parties involved?
      • What was the outcome?
      • What precedent did it set?
      • What broader implications resulted?
    • Connect cases to relevant intellectual property principles
    • Discuss how these cases have shaped computing practices

Closing (10 minutes)

  1. Discussion: Open Source vs. Proprietary Software (5 minutes)

    • Compare open source and proprietary software models:
      • Development approach
      • Business models
      • User rights and restrictions
      • Community involvement
      • Innovation patterns
    • Discuss the trade-offs between intellectual property protection and openness
    • Explore how different models serve different purposes
    • Consider the role of open source in modern software development
  2. Exit Ticket: Digital Intellectual Property Guide (5 minutes)

    • Students begin creating a guide for proper use of digital intellectual property
    • Guide should include:
      • How to identify copyrighted content
      • How to determine what uses are permitted
      • How to properly attribute sources
      • How to find and use open-licensed content
      • How to protect one's own intellectual property
    • Students will complete the guide as homework
    • Collect initial drafts before students leave

Assessment

Differentiation

For Advanced Students

For Struggling Students

Homework/Extension

Teacher Notes